04-01-2013, 07:55 AM
I've been working on an Easter event over Easter. The event is pretty basic, but it will act as a good base, and I'm sure you can branch off of it. So here it is;
Server sided:
Player class
Playersave class
Clickobject class
Objectmanager class
Dialoguehandler class
ActionHandler class
Itemonobject class
Client sided
objectDef class
Server sided:
Player class
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Playersave class
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Clickobject class
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Objectmanager class
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Dialoguehandler class
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ActionHandler class
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Itemonobject class
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Client sided
objectDef class
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