07-20-2023, 02:36 PM
If your app crashed **without any errors**, and **you didn't use an asset manager** but loaded the textures like:
Texture texture = new Texture("myImage.png"); //dont to this all the time
then that's the problem. I had that happen to me. You should always use an asset manager to avoid a memory overload.
Texture texture = new Texture("myImage.png"); //dont to this all the time
then that's the problem. I had that happen to me. You should always use an asset manager to avoid a memory overload.